Sunday, May 15, 2011

Fibonacci Betting System

1-2-3-5-8-13-21-34. Go up one step with each loss, down
2 steps with each win.
Note that every win pays for the
two losses before
it.

Example:

1. Bet $1 until you lose. Then bet £2.
2. If you win at £2, then return to step 1.
If you lose, then bet £3.
3. If you win at £3, then return to step 1.
If you lose, then bet £5.
4. If you win at £5, then return to step 2.
If you lose, then bet £8.
5. If you win at £8, then return to step 3.
If you lose, then bet £13.
6. If you win at £13, then return to step 4.
If you lose, then bet £21.
7. If you win at £21, then return to step 5.
If you lose, then bet £34.
8. If you win at £34, then return to step 6.
If you lose, return to step 1.

Recommended variant for the high roller:
Instead of going down 2 steps with each win,
go down 1 step with each win, until you win 2 in a
row - then go down 2 steps. This variant may be as
likely as any system to help you in the long run,
and in the meanwhile you get some tremendous wins
and excitement.

There are numerous other variants.
However the usual Fibonacci is extremely unsatisfactory
for the high roller - you lose often and
never win big. Whereas for the player who prefers
not to bet 34 times his minimum stake if possible, it is
debatable whether Fibonacci is any better than Martingale
or just gives you 2 extra steps and then helps you fall
off the cliff more often.
More about the Fibonacci Sequence
The Fibonacci numbers are quite famous not only among the mathematicians. It appears in nature in many forms, and used in architecture, art, and even music to create harmonious patterns.

Interesting facts about Fibonacci numbers:
- Rabbits multiply in a Fibonacci progression!
- The series can be identified in patterns such as tree branches, flower petals, the curving of waves, and the way shells spiral.
- The bodily proportions of Leonardo DaVinci's famous "The Vitruvian Man" are based on the Fibonacci numbers.
- In Dan Brown's best-selling thriller The Da Vinci Code, the series is used to decipher one of the first clues in the plot.